Even the lizard people of the lowest caste follow some kind of spiritual path. Lizard Sentinels form a kind of temple guard rather than an army. Following the orders of Templars and snakecharmers, they work, fight and die for the welfare of the lizard race. Bred and raised for this purpose, only the Lizard Sentinels seem to have an almost steady supply for their troops whose strength lies in their numbers. They are rather distance than melee fighters and they try to shun close combat which seems to be a privilege of the Templars. If Lizard Sentinels are forced to fight eye to eye, they defend themselves almost reluctantly as if they were even in the face of death trying to avoid breaking any taboo.
Lizard Sentinels have 265 hitpoints. They are immune to poison. It takes 560 mana to convince these creatures but they cannot be summoned. In addition, they are able to sense invisible creatures.
Lizard Sentinels yield 105 experience points. They carry gold coins and sometimes other items with them.